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Occasionally pick health if you think you’re dying to easily. May as well get some perks that net you extra gold fom selling it.Īlways pick stamina. You’re gonna be collecting a lot of loot from the people you bash. Bash things (Two-Handed), stay alive (Heavy Armour and Block), collect loot and sell it. Not needing to master smithing or enchanting, to collect lists of ingredients and follow specific questlines.
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Speech: While it may seem like a weird skill choice for a big tanky thug, it fits in with our playstyle – see notes below- which is all about running around and having fun.Block: You can use your two-handed weapon as a shield and get effects from any blocking perk that doesn’t explicitly mention the word shielf.
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Heavy Armour: Because you’re going to be holding off on reaching your full two-handed potential while you power level, you’re gonna want to be tough enough to take your time bashing things into submission.Save them: It doesn’t hurt to keep some saved up so when you do decide that you’ve power levelled enough and you want to start boosting your two-handed attack, you’ve got a bunch of points available to unlock two-handed perks.But if you’re not putting them into Two-Handed, what should you do with them? Two-Handed Build: Where To Invest Your SkillsĪll that more efficient levelling up of two-handed is going to start netting you some serious skill points. Read more on that in the walkthrough further down this article. You’ll be getting the maximum two-handed XP from each enemy.Īlso don’t forget you can level your two-handed incredibly fast before even finishing the intro of the game by using Hadvar as a punching bag during the Helgen escape. And just find and use the highest DPS two-handed weapon you can.
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Refrain from smithing or enchanting your weapons. Instead, if you refrain from investing any skill points in the two-handed tree until you’ve levelled up as high as you want to go. But now the guy is dead, so you’ll need to go find another thing to kill, and you only extracted a tiny fraction of the damage dealt as XP. If you kill a tough enemy with one swing of your pimped out Warhammer, you’re still only getting XP for a fraction of the damage dealt. What this means is that if you go the normal route of levelling up your 2-handed perks as fast as possible and improving your weapons with smithing and enchantments, you’ll kill things a lot easier, but you’ll level a lot slower. Why? because you’re still only getting the same XP as you would from a hit with that 20 base damage. Now when you hit a draugr, you hurt it a lot, but you still only gain a little XP. Now imagine that you use perks, enchantments and smithing to increase the damage output of that same greatsword to be 200 per hit. Imagine you hit a draugr with a greatsword that deals 20 base damage, you hurt the draugr a little, you gain a little XP. This is the most important point to take into account in your levelling strategy. But importantly, only base damage is taken into account. Your two-handed skill level increases as you deal damage with two-handed weapons. Sounds crazy right!? Here’s why it, counterintuitively, makes perfect sense. Don’t invest any perks in the two-handed skill tree (well not for a while at least).